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CLDS - procedural cloudscape material

Quick setup for a basic cloudscape in cycles. Not perfect and not production ready though.
Read more here:
https://blenderartists.org/forum/showthread.php?436562-Procedural-Cloudscape-Generation-in-Cycles

only one cube with a procedurally generated volumetric material.

only one cube with a procedurally generated volumetric material.

a scan through the generated density map.

a scan through the generated density map.

the method is practical for animation purposes. (needs more adjustment)

the method is practical for animation purposes. (needs more adjustment)